
-
Average rating
19
Games
0
Votes cast
Shipped Titles

Japan’s beloved puzzle game series Puyo Puyo and the world-renowned Tetris® game franchise have teamed up again to deliver even more Puyo-popping and Tetrimino-clearing fun in Puyo Puyo Tetris 2.

Step into a brutal battle between three warring factions In Dawn of War III you will have no choice but to face your foes when a catastrophic weapon is found on the mysterious world of Acheron.

Sonic Boom: Fire & Ice, known as Sonic Toon: Fire & Ice in Japan, is an upcoming 2016 action-adventure platform game developed by Sanzaru Games and published by Sega. It is part of the Sonic Boom spin-off franchise of the Sonic the Hedgehog series, along with the games Rise of Lyric and Shattered Crystal, and a TV show. Originally planned for a release in Fall 2015, Fire & Ice is now scheduled to be released on the Nintendo 3DS in 2016 "Race through this epic new adventure as Sonic, Tails, Amy, Knuckles or Sticks to stop Dr. Eggman, and an all new adversary D-Fekt. Harness the power of fire and ice to blaze through obstacles, puzzles, and freeze enemies in their tracks. Utilize Sonic’s speed, Tails’ flight, Knuckles’ strength, Sticks’ Boomerang and Amy’s hammer to explore, fight and race through an undiscovered land. Compete with your friends in 2 player bot racing and unlock 6 new tracks as you collect artifacts throughout the world. Battle bosses so huge they take up both screens. Play mini games filled with challenging puzzles and time trials including a new iteration of the popular Sea Fox."

7th Dragon III Code: VFD is an upcoming game in the 7th Dragon series of Japanese role-playing games. It will allow players to choose from eight jobs and 32 appearances for their party members, and 40 battle voices. 7th Dragon III Code: VFD is set in three time periods: the past, the present, and the future.

Dr. Robotnik has created a world of 3D mazes, into which he has thrown Sonic and added a whole new dimension to his life! Now the Dude with Attitude can spin dash in every direction - collecting keys to access hidden levels and bonus rooms as he never could before. Can you help guide Sonic through the maze and past the all-new clan of evil Bosses to defeat the damnable Doctor? It is also playable on Sonic Adventure DX: Director's Cut and in the PC, Nintendo 3DS, and on the PlayStation 2 and Xbox editions of Sonic Mega Collection Plus. The game features isometric 3D gameplay similar to Sonic 3D. Sonic and Robotnik are the only characters in this game. Sonic Labyrinth was also released on the Nintendo e-Shop for the Nintendo 3DS's Virtual Console on 28 June 2013.

The Genesis version of Mighty Morphin Power Rangers: The Movie is a side-scrolling beat-'em-up that can be played by up to two players, where the player can control both the Rangers themselves and their Zords (depending on the level). The game consists of six stages, with the first two stages and the final one covering events from the film, whereas Stage 3 to 5 are set before the events of the film and adapts key episodes from the TV show's second season (namely "White Light", "Ninja Encounter", and "Power Transfer"). The game's soundtrack, composed by Hikoshi Hashimoto, features hard rock arrangements of Ron Wasserman's original TV themes. The game contains a total of nine rangers: Tommy, Adam, Kimberly, Billy, Aisha, Rocky, Zach, Trini, and Jason. When selecting Jason, Zach, and Trini, the voice clips of Adam, Aisha, and Rocky are heard when calling out their respective Zord name as their morphing command. The reason for this is because the original actors for them were released from contract after the events of the Power Transfer two-parter episode of Mighty Morphin' Power Rangers. Sega and Banpresto asked for permission from Saban Entertainment to use their characters but have the three replacements use their voices instead of Jason, Trini, and Zach. There are cinematic scenes in digitized form that are abridged from the movie and some from Season 2 of the show. Lord Zedd, Goldar, the Putty Patrol, and Oozemen appear as sub-enemies. Nimrod the Scarlet Sentinel, AC, and DC are renamed in this title as Sentinel Neck, Sentinel Ear, and Sentinel Ring respectively. Players also can fight the Ecto-Morphicons using Ninja Megazord or Falcon Zord (both by 2-Player mode; Thunder Megazord and Mega Tigerzord against the Sentinels). Bulk and Skull also appear as cameos in the game's ending.

Fight your way through a dungeon of evil! Innocent people are vanishing victims of horrifying magic. You a master swordsman are challenged to save them! Only your sword and razor sharp mind will help you survive the lethal labyrinth rescue the people and save the kingdom! Brutal real time arcade style fighting against legions of gruesome and deadly dungeon monsters! Incredible 3-D graphics make the action real! Solve intricate 3-D puzzles or perish! Save up to four games so you can fully explore the expansive playing environment.

Released in 1995, X-Men 2: Clone Wars is a platform game created by Headgames and published by Sega of America for the Mega Drive/Genesis. Serving as a sequel to 1993's X-Men, the game is inspired by the Marvel Comics superhero team, the X-Men. This marks Sega's second X-Men game for the Genesis. In this instalment, an extraterrestrial entity called the Phalanx aims to take control of the Earth, and the X-Men emerge as humanity's last line of defence against this impending threat. The gameplay closely resembles the side-scrolling action of its predecessor. Notably, there is an expanded roster of playable characters, including Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops, and Magneto.

Jurassic Park: Rampage Edition is a side-scroller released in 1994 by Sega for the Sega Mega Drive System and for its American equivalent, the Sega Genesis. It is the sequel to the popular game Jurassic Park.

This version of Disney's Aladdin is a completely different game than either the SNES or Genesis versions, and was only released for SEGA's 8-bit systems, Master System & Game Gear. It has a classic-era Prince of Persia kind of gameplay. Like the other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the player must make sure to avoid any obstacles in the way.

Unknown monsters and weird robotic creatures attack the Earth. For some reason, the only ones who can stop the invasion are the three Dinosaurs for Hire: Archie, a tyrannosaurus rex and their leader; the triceratops Lorenzo, lover of fine food, fine wine, and fine clothes, and the one-eyed, unpredictable stegosaurus Reese. Each dino has its own strengths and weaknesses. You guide the dinosaur of your choice through the platform levels of the game. You are equipped with a gun: tons of enemies will attack you from all the sides, so your best bet will be walking with the fire button pressed down. You can shoot to all the directions and also engage in melee combat when the enemy is too close. Each level has a boss enemy waiting for you in the end. There is also a cooperative two-player mode.

X-Men is a side-scrolling action game based on the comic book series of the same name. The player can control one of four playable characters: Gambit, Nightcrawler, Wolverine, or Cyclops. In addition, it is possible to call upon four other X-Men in when necessary.

Kid Chameleon is a 1992 platform game released for the Sega Genesis/Mega Drive. The premise of the game is that the main character, Casey, can use masks to change into different characters in order to use different abilities. It was later released in Japan as Chameleon Kid. The game is also a part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. It was released for the Virtual Console in Japan on May 22, 2007; North America on May 28, 2007; and Europe on June 1, 2007. It was also released in addition to a series of other Sega games, including Shining Force and Comix Zone, in Sega Smash Pack 2. The game has also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.

Sorceress Magica De Spell and her rotten ravens have kidnapped Huey, Dewey and Louie! Worse yet, she's snatched Uncle Scrooge's Lucky Dime! Join Donald Duck in his quest to prove that Magica is no match for him.

The Lord of Darkness, Dark Guld, has arisen again. Wielding the famous Golden Axe, he has destroyed entire countries with his evil clan, forcing the world into chaos. Once again, three brave warriors stand up to face the oppressors, and won’t rest until the Golden Axe is returned to its rightful place.

Streets of Rage is a side-scrolling beat 'em up video game developed and published by Sega in 1991 for Mega Drive/Genesis. It is the first installment of the Bare Knuckle/Streets of Rage series which was followed by Streets of Rage 2 and Streets of Rage 3.

Alien Storm is a side-scrolling beat 'em up. The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion. All of the Busters are playable from the beginning of the game. There are 6 missions to complete (8 in the Mega Drive version) with several stages, and each mission has the player blasting aliens, from the streets to the mother ship, where the mother of all aliens can be found. This task becomes increasingly difficult with each new mission, and the aliens are capable of hiding inside objects such as plants, postboxes, trashcans, drums, and other items. Each mission has an objective such as rescuing people or destroying an UFO. When dealing with a few aliens, flying heads will appear, which can be shot to collect life or energy. Energy is used specifically to power the energy based attacks of the player's weapon (such as flames or electricity) and to use the much more powerful special weapons. In a similar format as other early Sega arcade games, each character has unlimited usage of various short-range attacks, i.e. punches, kicks. Along with these standard attacks, each character has their own individual weapon (Garth's weapon that shoots lightning is replaced with a flame weapon in the Master System version). Special attacks are also included, and vary depending on the character chosen at the start of the game. For instance, Garth summons an U.S. Air Force starship that drops bombs across the street (in the Master System version he has Karen's special, a ballistic missile strike). Scooter will teleport out of his present location and leave a series of bombs that will blow up on the appearance of aliens, after which he will re-appear (in the Mega Drive version he just explodes, leaving his head, which his new body returns to retrieve). Karen calls down a nuclear missile, which incinerates every foe on the screen. However, a large amount of energy is depleted by using each character's special attack, and cannot be used if the energy of the player's character is too low. There are few bosses in the game. The arcade original only features a single boss that has three distinct forms. The Mega Drive port has two of these forms as two separate bosses. At the end of each mission, the side-scrolling gameplay shifts to either a shooting gallery perspective where the player must take out the aliens that pop out of various locations, similar to the bonus stages of Shinobi and Shadow Dancer, both also by Sega, or a running section that is similar to the side scrolling mode but plays like a horizontal shooter instead with projectile weapons.

Thunder Force II is a scrolling shooter developed by Technosoft. Thunder Force II was one of the six launch titles for the U.S. Genesis release. It is the second chapter of the Thunder Force series.

Travel throughout various time periods to save your fellow comrades. Collect power-ups to help you defeat a variety of enemies and end-bosses. Uses rotary joysticks to allow player to fire in a variety of directions.